发布一个测试伤害的NPC
发布一个测试伤害的NPC
// testdamagenpc by wuji
#include <ansi.h>
inherit NPC;
void create()
{
set_name("小强", ({ "xiao qiang" }) );
set("race", "野兽");
set("title",WHT"小强永不败"NOR);
set("nickname", HIY"无迹坐下神兽"NOR);
set("age", 32);
set("long", "一只巨大的小强.\n你可以(fight xiao qiang)来测试功夫的伤害,(stop test)停止测试。\n");
set("max_kee", 99999);
set("max_gin", 99999);
set("max_sen", 99999);
set("limbs", ({ "头部", "身体", "前脚", "後脚", "尾巴" }) );
set("verbs", ({ "bite", "claw" }) );
set("attitude", "heroism");
set("chat_chance", 10);
set("chat_msg", ({
"小强唱道:我是一只小小强,小呀小小强。\n",
"小强呵呵道:我是一只打不死的小强哦。\n",
}) );
setup();
}
varargs int receive_damage(string type, int damage)
{
object me;
int r_damage,gindam,keedam,sendam;
me = this_player();
if (damage <0) damage =0;
if( type!="gin" && type!="kee" && type!="sen" )
error("F_DAMAGE: 伤害种类错误( 只能是 gin, kee, sen 其中之一 )。\n");
if (type != "gin"){
gindam = 0;
} else {
gindam = damage;
message_vision(HIW"\n小强报告:$N刚才造成普通伤害,"HIY"精力"HIW"的损失为"+(string)(gindam)+",完毕!\n"NOR, me);
}
if (type != "kee"){
keedam = 0;
} else {
keedam = damage;
message_vision(HIW"\n小强报告:$N刚才造成普通伤害,"HIR"气血"HIW"的损失为"+(string)(keedam)+",完毕!\n"NOR, me);
}
if (type != "sen"){
sendam = 0;
} else {
sendam = damage;
message_vision(HIW"\n小强报告:$N刚才造成普通伤害,"HIM"心神"HIW"的损失为"+(string)(sendam)+",完毕!\n"NOR, me);
}
return 1;
}
varargs int receive_wound(string type, int damage)
{
object me;
int r_damage,gindam,keedam,sendam;
me = this_player();
if (damage <0) damage =0;
if( type!="gin" && type!="kee" && type!="sen" )
error("F_DAMAGE: 伤害种类错误( 只能是 gin, kee, sen 其中之一 )。\n");
if (type != "gin"){
gindam = 0;
} else {
gindam = damage;
message_vision(WHT"\n小强报告:$N刚才造成实体伤害,"NOR+YEL"精力"NOR+WHT"的损失为"+(string)(gindam)+",完毕!\n"NOR, me);
}
if (type != "kee"){
keedam = 0;
} else {
keedam = damage;
message_vision(WHT"\n小强报告:$N刚才造成实体伤害,"NOR+RED"气血"NOR+WHT"的损失为"+(string)(keedam)+",完毕!\n"NOR, me);
}
if (type != "sen"){
sendam = 0;
} else {
sendam = damage;
message_vision(WHT"\n小强报告:$N刚才造成实体伤害,"NOR+MAG"心神"NOR+WHT"的损失为"+(string)(sendam)+",完毕!\n"NOR, me);
}
return 1;
}
void init()
{
::init();
add_action("do_stop", "stop");
}
int do_stop(string arg)
{
object me;
me = this_player();
if ( arg == "test")
{
message_vision(HIC"小强排排$N头,你的功夫还不错嘛。打的我痒痒的,有机会一定在找我玩啊。\n"NOR,this_player());
me->remove_all_killer();
return 1;
}
return 0;
}
void die(){
message_vision("$N微微一凝气,脸色又恢复了红润。\n", this_object());
"/cmds/imm/full"->main(this_object(),"");
}
#include <ansi.h>
inherit NPC;
void create()
{
set_name("小强", ({ "xiao qiang" }) );
set("race", "野兽");
set("title",WHT"小强永不败"NOR);
set("nickname", HIY"无迹坐下神兽"NOR);
set("age", 32);
set("long", "一只巨大的小强.\n你可以(fight xiao qiang)来测试功夫的伤害,(stop test)停止测试。\n");
set("max_kee", 99999);
set("max_gin", 99999);
set("max_sen", 99999);
set("limbs", ({ "头部", "身体", "前脚", "後脚", "尾巴" }) );
set("verbs", ({ "bite", "claw" }) );
set("attitude", "heroism");
set("chat_chance", 10);
set("chat_msg", ({
"小强唱道:我是一只小小强,小呀小小强。\n",
"小强呵呵道:我是一只打不死的小强哦。\n",
}) );
setup();
}
varargs int receive_damage(string type, int damage)
{
object me;
int r_damage,gindam,keedam,sendam;
me = this_player();
if (damage <0) damage =0;
if( type!="gin" && type!="kee" && type!="sen" )
error("F_DAMAGE: 伤害种类错误( 只能是 gin, kee, sen 其中之一 )。\n");
if (type != "gin"){
gindam = 0;
} else {
gindam = damage;
message_vision(HIW"\n小强报告:$N刚才造成普通伤害,"HIY"精力"HIW"的损失为"+(string)(gindam)+",完毕!\n"NOR, me);
}
if (type != "kee"){
keedam = 0;
} else {
keedam = damage;
message_vision(HIW"\n小强报告:$N刚才造成普通伤害,"HIR"气血"HIW"的损失为"+(string)(keedam)+",完毕!\n"NOR, me);
}
if (type != "sen"){
sendam = 0;
} else {
sendam = damage;
message_vision(HIW"\n小强报告:$N刚才造成普通伤害,"HIM"心神"HIW"的损失为"+(string)(sendam)+",完毕!\n"NOR, me);
}
return 1;
}
varargs int receive_wound(string type, int damage)
{
object me;
int r_damage,gindam,keedam,sendam;
me = this_player();
if (damage <0) damage =0;
if( type!="gin" && type!="kee" && type!="sen" )
error("F_DAMAGE: 伤害种类错误( 只能是 gin, kee, sen 其中之一 )。\n");
if (type != "gin"){
gindam = 0;
} else {
gindam = damage;
message_vision(WHT"\n小强报告:$N刚才造成实体伤害,"NOR+YEL"精力"NOR+WHT"的损失为"+(string)(gindam)+",完毕!\n"NOR, me);
}
if (type != "kee"){
keedam = 0;
} else {
keedam = damage;
message_vision(WHT"\n小强报告:$N刚才造成实体伤害,"NOR+RED"气血"NOR+WHT"的损失为"+(string)(keedam)+",完毕!\n"NOR, me);
}
if (type != "sen"){
sendam = 0;
} else {
sendam = damage;
message_vision(WHT"\n小强报告:$N刚才造成实体伤害,"NOR+MAG"心神"NOR+WHT"的损失为"+(string)(sendam)+",完毕!\n"NOR, me);
}
return 1;
}
void init()
{
::init();
add_action("do_stop", "stop");
}
int do_stop(string arg)
{
object me;
me = this_player();
if ( arg == "test")
{
message_vision(HIC"小强排排$N头,你的功夫还不错嘛。打的我痒痒的,有机会一定在找我玩啊。\n"NOR,this_player());
me->remove_all_killer();
return 1;
}
return 0;
}
void die(){
message_vision("$N微微一凝气,脸色又恢复了红润。\n", this_object());
"/cmds/imm/full"->main(this_object(),"");
}
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